If you don’t already know, PiTiVI is an open source non-linear video editor. It’s still in the relatively early stages of development, with quite limited functionality compared to some of the well known commercial tools, used in production environments. PiTiVI is written in Python and uses the Gstreamer framework to do the back-end heavy lifting. While PiTiVI still has a long way to go, the last 12 months has seen some good advances and dedicated resources being assigned to the team by Collabora Multimedia.
Here’s an interesting interview with lead developer Edward Hervey, talking about the past, present and future plans for PiTiVI.
I’ve tried to use PiTiVI in the past, but unfortunately found it too limited for my editing needs. Subsequently I switched to Blender, which while predominantly a 3D authoring tool, does include a reasonably powerful video sequence editor. The learning curve for Blender is quite steep, so it’s not for everyone. Let’s hope a tool like PiTiVI can emerge to make open source video editing much easier and accessible for everyone.
The irresistible march of Blender continues. Yesterday the team announced the launch of version 2.48. This is less than two months after version 2.47 was release, which itself was just 3 months after 2.46. That’s a nice release schedule for incremental updates. Some users may not like such regular updates, but personally I like to see progress in in growing Open Source multimedia projects. Adopting an agile development and release philosophy surely keeps users more engaged than a big once per year waterfall approach. When it comes to software, like Operating Systems, others may disagree.
“… all the work done on the Blender Game Engine and the Apricot Open Game “Yo Frankie!”, with much better functioning game logic editing, character animation, and Blender Material based real-time shaders. And as last minute surprise a Bullet physics update with Softbody support.
We also included a lot of new development in this release; Windows 64 bits support, Grease Pencil for sketching annotations, Sun/Sky/Atmosphere rendering, new modifiers, and an improved text editor with Python API support. And last but not least, an enormous list of open bug reports were handled.”
Further details are available on the Blender website.
It’s been available for two weeks or so now, and the hype has died down a little, but it is still worth mentioning the new animated movie feature, created with open source animation tool Blender – Big Buck Bunny.
This is essentially the follow up production after the quite successful Elephant’s Dream last year. Which I must admit to enjoying more than this latest effort.
For more information about Big Buck Bunny, the Peach team or Blender, it’s probably easiest to send you on your way with a fine collection of links:
Big Buck Bunny from Blender Foundation on Vimeo.
Today the blender.org team announced the official release of version 2.46, codenamed the “Bunny Release”. While 2.46 release candidates have been around for a while now, the final product has some exciting changes in the Video Sequencer tool.
– Strip Blend Modes
– A reworked GUI
– A new consistent input filter
– Three way colour correction
– Proxy file creation and editing support
– Updated Preview
– True NTSC support
– Strip Transform
– Strip Markers
So, quite a lot of quality updates for video editing! Read more about the details here.
I might now need to learn how to use Blender for my video editing needs. A good place to start could be Eugenia’s tutorial.