Without much ado, Heroine Virtual has quietly released Cinelerra 4.1 earlier this month.
In the race for who has the most effects
in their Open Source editing tool, Cinelerra totals 58 in a list claimed not to be updated, including really useful items such a Reverse Telecine, Deinterlance and Denoise. For me, this trumps OpenShot’s Glow, Water and Echo.
After 10 minutes trawling, I can’t seem to figure out if the CinelerraCV
(Community Version) is tracking to the latest code or not. There’s been no News announcements on their website since June 2009.
Some noise on the Interwebs has been made in the last couple of days regarding the latest updates to the OpenShot Video Editor.
The is now a PPA
(that’s Personal Package Archive, for those who don’t use or care about Ubuntu) available for OpenShot, as well as the inclusion of 33 new video and audio effects.
I applaud the work done by the OpenShot team, as I still believe Open Source non-linear video editing has much room for growth. However, I do question the need for 33 new video and audio effects. Some of the new effects are very nice, a welcome inclusion and most likely quite useful. Chroma Key (Green Screen) support is one of those. However, other effects are largely just eye candy which I’m not clear would be truly useful to the serious editor. These include Glow and Water from the video effect selection and Echo from the audio options. How often would a professional video editor use these tools in a commercial solution such as Final Cut Pro
? (which actually has over 150 effects and transitions, so I guess there’s a place for them!) From my own, limited, editing experience, I rarely use effects, sticking mostly to simple fade transitions.
The most important aspect of any video editing software is stability and codec support. I can’t accurately comment on OpenShot in this area, as I’ve not tested the software – I just can’t get past that bubble blue button interface
I couldn’t easily find a complete list of all the new 33 effects, so best to read the blog post
on the OpenShot site for more information, complete with a small dig at the PiTiVi
Although released a few weeks ago, the new Kdenlive 0.7.4 version is progressing nicely. The current release notes list the following updates:
- Compatibility with the new 0.4.x versions of MLT
- Rendering jobs now start one after another instead of all together
- Rewritten DVD wizard, allowing for chapters, several buttons in menu and easy preview
- Start of a transcoding feature, allowing to easily convert a clip in another format
- Long list of bug fixes.
Not only are the Kdenlive team providing the usual packages for different Linux flavours (Ubuntu, Debian, Gentoo, Mandriva, OpenSUSE), they’re making it very easy for a wider range of users to try the software. The following downloads are also available:
We’re not aware of any other FOSS non-linear video editing tool that makes it so easy for new users to test and try the software.
April 15th saw the latest release of increasingly popular Linux Non-Linear Video editing software, Kdenlive. Now at version 0.7.3, this video editor seems to be one of the few in the Linux arena making regular progress and updates.
Occasionally a new PiTiVi blog post if made about future plans or minor improvements. Open Movie Editor has been very quiet for many months. It feels like Kdenlive and Blendor are the only two Linux video editors still making solid advances.
Anyway, Kdenlive 0.7.3’s major new features are as follows:
- Clip grouping
- Creation of rendering scripts for delayed rendering
- Double pass encoding for rendering (just add “pass=2″ to your profile)
- Track locking
- Configurable monitor background color for better previewing
- Web updates: you can now download new rendering profiles from Kdenlive’s web site
- Split audio, allows you to separate a clip in it’s audio and video parts
- Improved compatibility with Kdenlive 0.5 project files
Read more of the Release Notes on the Kdenlive website.
Kdenlive is starting to increasingly look like the Linux NLE of choice, for those who don’t have the time or inclination to figure out Blender’s complex User Interface.